June 2009 Archives

A night for Moonwalkere

id Software logo

Last night seemed a fit­ting time to pick up one of my fa­vorite old games, Michael Jack­son's Moon­walker.

The game­play it­self is noth­ing spe­cial (typ­i­cal iso­met­ric beat-em-up), but the graph­ics, sounds, and (un­in­ten­tional?) in­nu­endo is hi­lar­i­ous. Play this with a group of friends and you'll all be bust­ing up through the en­tire thing.

Zenimax Media buys id Software

id Software logo

Zen­i­max Media, par­ent com­pany of Bethesda (The Elder Scrolls, Obliv­ion, Fall­out), has bought id Soft­ware. I'm not re­ally sure if I should be ex­cited or afraid, but Bethesda makes some pretty awe­some games so hope­fully id will be able to bor­row some of their writ­ers and make a come back with a kick-ass game with an in­volved story.

Still wait­ing on Wolfen­stein, Rage, and Doom 4!

Prototype!

Prototype

Most games start you off pretty wimpy, let­ting you up­grade or grow into new pow­ers as you move along. In the final lev­els, you're play­ing a re­ally fun char­ac­ter full of pos­si­bil­i­ties. But then it ends.

Pro­to­type be­gins where these games end. You start the story cranked to 10, play­ing a mas­sively pow­er­ful crea­ture who can down a small army with­out much thought. Then the up­grades come and you turn the knob up to 15, be­com­ing even more of a badass. And just when you think you've got all it can give you, in comes more up­grades. Pro­to­type is what hap­pens when you take GTA's city, mix in As­sas­sin's Creed's game­play, and add the vis­ceral de­struc­tion of Ram­page.

Un­usual for a zom­bie story, it doesn't try to be hor­ror or sur­vival. You aren't or clean­ing up after the in­fec­tion or try­ing to pre­vent it from start­ing. You play an am­ne­sia-stricken in­fected in search of the truth -- who he is, what he is, and what hap­pened to New York City. You're put smack dab in the mid­dle of a mostly pris­tine city and get to watch as the en­tire thing be­comes more and more in­fected as you progress through the game.

Nearly every mis­sion has you doing some­thing new, keep­ing the game­play sur­pris­ingly fresh all the way until the end. Some­times you help the in­fected, some­times you help the mil­i­tary. Usu­ally you're fight­ing one or even both at the same time. When not on a mis­sion you're able to roam the city, caus­ing may­hem to your heart's con­tent.

My only wish is that free roam was a bit more chal­leng­ing—in GTA, the tough­ness of en­e­mies slowly builds up until you can't take it any­more. Lack­ing this build-up, Pro­to­type only has two lev­els of tough­ness: first the en­e­mies be­come aware of you, then they call in a strike team. A pack of he­li­copters, strike teams are ini­tially pretty hard but be­come very easy once you learn how to fight them. Even­tu­ally they de­volve to the point where you call them on pur­pose, think­ing "hey, free he­li­copter!".

Free roam aside, I'd rec­om­mend this game to any­one for the ever-chang­ing and some­times very chal­leng­ing story. After spend­ing a cou­ple days try­ing to beat the ridicu­lously hard final boss, I fi­nally fin­ished the game this morn­ing.

BSG Season 4 Soundtrack details

BSG Season 4 Cover

Bear Mc­Creary has an­nounced track list­ings and cover art for the dual-disc BSG Sea­son 4 Sound­track. The first disc in­cludes the haunt­ing "Gaeta’s Lament" sung by none other than Alessan­dro Ju­liani (Felix Gaeta) him­self, two tracks from my fa­vorite episodes of the sea­son "The Oath" and "Blood on the scales", and the sec­ond disc is the in­cred­i­ble en­tire score of the two-hour fi­nale "Day­break".

I can't wait!

One Epic Battlestar Concert

Bear McCreary

The first of the pre­vi­ously men­tioned Bat­tlestar con­certs oc­curred this last week­end in down­town LA. Truly an amaz­ing show, I don't think I've ever been as mu­si­cally sat­is­fied as I was in those three hours. I met a friend and his fam­ily there and we all had a blast!

BrEn­dAn's Band opened the night with four songs, in­clud­ing the rock­ing "Ain't We Fa­mous" which can be heard on the Ter­mi­na­tor: The Sarah Con­nor Chron­i­cles sound­track, and "When Will the Work Be Done" which can be heard on the Bat­tlestar fi­nale "Day­break".

A night of firsts! We were the first to see per­for­mances of "Gaeta’s Lament", "Dreilide Thrace Sonata No. 1", and "Pre­lude to War". "Gaeta's Lament" is the song that Gaeta sings near the end of sea­son 4. It will be the first track of the sea­son 4 sound­track. "Dreilide Thrace Sonata No. 1" is a piano piece we hear from Star­buck's fa­ther in the show, but never get to hear the full thing. Fi­nally, "Pre­lude to War" is a in­cred­i­ble ac­tion piece from sea­son 2 that Bear thought was too com­plex to per­form in con­cert, but mas­saged it into some­thing that would work. The vi­o­lins were in­fused with metal, a very no­tice­able dif­fer­ence from the song on the sound­track—but not a bad one.

The night ended with a sur­prise ap­pear­ance, with Katee Sack­hoff mak­ing a very stealthy cameo on the piano to lead us into the fi­nale, "All Along the Watch­tower". Just like she did in the show.

The open­ing act:

And fi­nally the set list:

Videos thanks to Films in Focus. You can find a lot more in­for­ma­tion and pic­tures on Bear's blog.

Check out this cool pic!

Me, ShakaUVM and Bear

That's me on the right, Bear in front of me, friend from Quake "ShakaUVM" in the back, and his fam­ily on the left.

Left 4 Dead…2?

Se­ri­ously—what the fuck?

De­spite promises to make enough new con­tent to make Left 4 Dead worth the $50 we paid for it, 8 months later it is still with­out con­tent, buggy as hell, full of map ex­ploits, and with ter­ri­ble match­mak­ing. Poor game de­sign has made being on a los­ing team in­cred­i­bly frus­trat­ing, mak­ing it so the only re­ward you get for win­ning is half or more of the other team ruins your game, ei­ther by quit­ting or by child­ishly killing them­selves to ruin your in­fected round— every sin­gle time.

Valve stopped car­ing about Left 4 Dead a while ago, and now we know why—Left 4 Dead 2 is com­ing out with all the con­tent that was promised for the first one. I don't think I'll be giv­ing them any money for this one.

Composers, everywhere!

I went to a sign­ing event yes­ter­day, with 15 or so big name com­posers. I talked with a lot of cool peo­ple: Michael Gi­acchino (Lost, Star Trek movie, Up), Stu Phillips (Bat­tlestar Galac­tica, Knight Rider), Ron Jones (Su­per­man, Star Trek: TNG, Fam­ily Guy), and John Mur­phy (28 Days Later), that I can think of. Prob­a­bly one or two I can't re­mem­ber right now (I've been awake for a long time). I'm ashamed to admit if there wasn't info dis­played for them, I would not have known who most of these guys were.

The whole rea­son I came, though, was to meet Bear Mc­Creary—com­poser of the mod­ern Bat­tlestar Galat­ica. It was a real treat to meet him, and as a sur­prise his beau­ti­ful wife to be Raya Yarbrough (who can be heard on some BSG tracks) was there too.

While I was there I picked up an ad­vance copy of the Caprica sound­track and got it signed. I'm re­ally en­joy­ing this album—it feels like BSG, yet at the same time some­thing com­pletely dif­fer­ent. Like the show, BSG's music was very char­ac­ter-dri­ven. Nearly every­one had their own theme, and what you'd hear on scene would ei­ther be a vari­ant of a theme or ac­tion music. Caprica's music feels much more scene-dri­ven. You can feel drama and emo­tion in them, often times pic­tur­ing a scene to go along with it. It is more sus­pense­ful, more sor­row­ful, more ad­ven­tur­ous.

It was also much softer than oth­ers. The TT Dy­namic Range Meter av­er­aged around 12, with some tracks going as high as 19—com­pare this to the new Green Day album which man­ages a measly 6. Re­play­Gain ac­tu­ally wanted to raise the vol­ume—some­thing I haven't seen in a long while! This is re­ally cool to lis­ten to on good head­phones :)

Now, on to the con­certs.

Terminator: TSCC and Caprica signed by Bear McCreary